GeoDash PSX Demo
A downloadable game
GeoDash PSX is a Geometry Dash inspired rhythm platformer written in C and running natively on the original Sony PlayStation.
This demo contains 4 playable levels, each with its own music track, color theme, and difficulty curve. The cube mechanics you know are all here: jump pads, orbs, gravity portals, and speed changes — rebuilt from scratch for 1994 hardware.
What's in the demo
4 levels with increasing difficulty · Practice mode with checkpoints · Attempt counter and best-run tracking · Per-level music · Title screen, level select, and win screen · Memory card save support
Built on psx2d
A Godot-inspired general-purpose 2D engine for the PlayStation 1 built on top of PSn00bSDK, developed alongside this game.
github.com/Lameguy64/PSn00bSDK
Recommended emulator
DuckStation (latest version). Boot the .bin file via File → Boot Image. A PS1 BIOS is recommended but DuckStation's HLE BIOS works for most players.
Real hardware
Tested on SCPH-5502. Works via burned CD-R on modded consoles, PSIO, MODE, and XStation ODE devices.
Built by fvciprian · PSn00bSDK · psx2d engine
| Published | 1 day ago |
| Status | In development |
| Author | fvciprian |
| Genre | Platformer |
| Tags | Homebrew, PSX (PlayStation), psx2d, Retro |
| AI Disclosure | AI Assisted, Code |
Install instructions
How to run
Emulator: DuckStation — File → Boot Image → geodash.bin
Controls: X = jump · SEL = Practice Mode · Circle = back · Start = pause
Files: geodash.bin + geodash.cue · geodash.exe (quick test)
Real hardware: Burn .bin/.cue to CD-R · or copy to ODE SD card



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